Digital Artifacts

Monday, September 17, 2007

Playing to Learn

There's an interesting article in the Sept 07 issue of School Library Journal entitled 'Gaming Advocacy: New ways librarians can support learning and literacy," which sheds some light on the educational value of gaming. The article focuses on "what it means to play as an alternative system of learning" and discusses some concepts that have been brought up in class, such as "mashing up" media content, connecting within a participatory culture, navigating across different types of media, collaborative role-playing games, etc. There are several good ideas for incorporating games into the classroom with websites. If you don't have access to SLJ you might be able to get the article online at www.slj.com or through the EBSCO host.

2 Comments:

Blogger Rebecca said...

Thanks for posting this article info! I checked it out and it was very interesting. Specifically, the story about the library that used a gaming group to attract teenagers was very cool. Our libraries should be centers were youth can explore and interact with technology freely. I even sent this article on to my mother who runs the tech center at a local school.

September 17, 2007 at 7:18 PM  
Blogger Mirijana said...

That's great -- whatever gets kids into the library and excited about reading and writing can't hurt. I especially liked the section on play-by-post role-playing games in which kids had to read what the other characters were doing in order to play, and then began commenting on each others' writing on their own!

September 19, 2007 at 10:04 AM  

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